


You get given a score at the end of the level which is made of a number of criteria such as if you met the condor, the number of enemies hit or blocks broken as well as the number of vegetables you gained from the level. Should you jump in time and meet the condor then the level ends, but the level can also end should you run out of time or you mistime your jump and plummet towards the base of the mountain. What you will find is that some blocks cannot be broken and some act like travellators so you have to use that entire gaming prowess you’ve learnt over the years to overcome the mountain and its blocky perils.Īt the top, having traversed the platforms with the grace and stealth of a woolly mammoth, you are given 40 seconds in order to collect as many vegetables in the bonus stage as you can, whilst also reaching the top of this stage to meet the soaring condor. The goal of the level is always the same – to climb up the mountain, destroying ice blocks with your head and timing your jump accordingly to reach the next platform. Every level does start the same though, you see the condor grab the vegetable, take it up the mountain and then off you go. In total, there are 32 mountains waiting for you to climb, so you do have the choice of peeking into the future somewhat and seeing what level 18 has in store, or if you’re feeling especially curious as to what the final level has in store then you have the opportunity to do this. 1 Player game, with which you control Popo solely, 2 Player game where both Popo and Nana are on screen (the difference between Nana wearing pink instead of blue) and finally, an early level select option. When you turn the game on, as per most of the black box titles on the NES you go straight to the start screen and are presented with three options to pick from. Reach the top of this part quick enough then you encounter a soaring condor who loves nothing more than stealing vegetables so time your jump right and hang from him for more points. Not for health benefits but for extra points. When you reach the final platform at the top, you’re greeted with a mini bonus stage where you collect vegetables on different platforms. Aside your trusty noggin you have your mallet that is used to whack the living hoo-hah out of monsters and birds looking to attack you.

However, it is not as easy as climbing and jumping your way up, as standing between you and the peak of glory are ice blocks that need to be destroyed with your head a la Mario-style. Ice Climber was released on the NES in 1986 within the PAL region, and is a platforming-game set vertically, with which you control Popo wearing a beautiful blue Parka jacket and scroll up the mountain on eight different platforms in order to reach the summit. Looking back at it now, is it rich, velvety and luxurious like a nice hot chocolate? Or as welcome as yellow snow? (don’t eat that – Ed) What better way of doing this than with the assistance of Popo and Nana (no, not that Nana who enjoys word games and hot water bottles) with their trusty mighty mallet in Ice Climber for NES. However, drawing on today’s game then the question is whether you need to look down in order to move up. People often say that in life in order to progress and move forward, then you have to reflect and look back. It seems relevant therefore to focus on a game that encompasses the many traits of winter and all that is associated with it. Until that point however we still say hello and greet dark mornings, blustering winds and the ever-present threat of snow to envelope us in our own homes. As we say goodbye to the Winter solstice for yet another year, with each passing day getting slightly lighter for longer, spring seems to be on the horizon rearing its beautiful head and in no time at all be preparing for Easter with all the chocolatey-goodness that comes with it.
